﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Kamikaze
{
    class Botoes : Objeto2D
    {
        Texture2D botao1;
       // Vector2 posicao;
        


        public Botoes(Texture2D botao1)
            : base(botao1)
        {
            this.botao1 = botao1;
           posicao = new Vector2(300, 300);

           //Kamikaze.AnimatedObject.AnimationStructure animationMudarCor = new Kamikaze.AnimatedObject.AnimationStructure();
           //animationMudarCor.frameCount = 1;
           //animationMudarCor.frameWidth = 135;
           //animationMudarCor.frameHeight = 37;
           //animationMudarCor.framePerSecond = 1;
           //animationMudarCor.X = 135;
           //animationMudarCor.Y = 0;

            

        }


       /* public void Draw(SpriteBatch spriteBatch)
        {
            if (visible == true)
            {
                spriteBatch.Draw(botao1, retanguloDeCorte, Color.White);

            }
        }*/




    }


}
